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Informatique et Mathématiques appliquées
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> Formation > Cursus ingénieur

Computer graphics : Rendering and animation - 5MMSIA7

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  • Number of hours

    • Lectures : 22.5
    • Tutorials : 13.5
    • Projects : 24.0
    ECTS : 4.5

Goals

Computer-generated images are now spreading every-where, from the audio-visual applications (such as special effects in cinema) to video-games and virtual reality (such as flight simulators). The first part of this course reviews the most important techniques used today in Computer Graphics. The modeling, rendering and animation parts of the process are covered. Practical experience will be given on programming with the OpenGL library.

Contact Nicolas HOLZSCHUCH

Content

1. Modeling and deformations :

  • paramétric modeling (extrusion, loft, H-splines, FFD) versus implicit modeling (CSG, skeletons);
  • modeling of complexe scenes: scene-graph (VRML), levels of detail.
    2. Rendering :
  • projective rendering and local illumication;
  • realistic rendering : textures, ray-tracing, radiosity.
    3. Animation :
  • direct and inverse kinematics, edition of capured motion;
  • physically-based animation, layered models, applications.


Prerequisites

good knowledge of C or C++.

Tests

personal work on computer and a written exam



N1=(P1+P2)/2
N2=E2

Additional Information

Curriculum->Math. Modelling, Image & Simulation->Semester 9

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Date of update June 18, 2017

Grenoble INP Institut d'ingénierie Univ. Grenoble Alpes