Number of hours
- Lectures 36.0
- Projects -
- Tutorials -
- Internship -
- Laboratory works -
- Written tests -
ECTS
ECTS 6.0
Goal(s)
The overall objective is to acquire advanced knowledge in Geometric Modeling, Animation and Rendering. In Geometric Modeling, the objective is to understand the theory behind subdivision curves and surfaces. In Animation the goal is to learn the 12 principles of traditionnal animation. In Rendering the objective is to learn and implement the main techniques for real-time rendering, photorealistic rendering and expressive rendering.
Georges-Pierre BONNEAU
Content(s)
This is an advanced lecture in Computer Graphics. It is divided in the three topics Geometric Modeling, Animation and Rendering. In Geometric Modeling we focus on the theory behind subdivision curves and surfaces. We present the main results for proving the convergence of a subdivision scheme and the smoothness of its limit. We provide practical recipes for applying these theoretical results to subdivision schemes. We illustrate the results in a homework in which students program subdivision curves and visualize their smoothness. The animation part is composed of 12 lessons presented during 4 lectures. Each lesson focuses on one important concept in computer animation, one of the 12 principles of traditional animation, and one research paper. This includes Keyframe animation, Forward and inverse kinematics, Motion planning, Rigging and skinning, and Mass spring systems. The rendering part focus on how to display a picture on the screen, so that it looks pleasing for the viewer. The topics presented include Materials and BRDFs, Shadow and shadow maps, Global illumination techniques, Monte-carlo ray-tracing , Level-of-Detail techniques and Expressive rendering. The main rendering techniques are implemented by the students in three homeworks.
Prerequisitesbasic knowledge in linear algebra and computer graphics
Written exam (note EXAM1) and homeworks (note CC)
N1 = 0.6 * CC + 1.4 * EXAM1
The exam is given in english only
The course exists in the following branches:
- Curriculum - Master 2 in Computer Science - Semester 9 (this course is given in english only )
Course ID : WMM9MO29
Course language(s):
The course is attached to the following structures:
You can find this course among all other courses.
A. Watt, M. Watt: Advanced animation and rendering techniques, Addison Wesley
James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. 1990. Computer graphics: principles and practice (2nd ed.). Addison-Wesley Longman Publishing Co., Inc., USA.