Computer graphics : Rendering and animation - 5MMSIA7
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Goals
Computer-generated images are now spreading every-where, from the audio-visual applications (such as special effects in cinema) to video-games and virtual reality (such as flight simulators). The first part of this course reviews the most important techniques used today in Computer Graphics. The modeling, rendering and animation parts of the process are covered. Practical experience will be given on programming with the OpenGL library.
Content 1. Modeling and deformations :
- paramétric modeling (extrusion, loft, H-splines, FFD) versus implicit modeling (CSG, skeletons);
- modeling of complexe scenes: scene-graph (VRML), levels of detail.
2. Rendering : - projective rendering and local illumication;
- realistic rendering : textures, ray-tracing, radiosity.
3. Animation : - direct and inverse kinematics, edition of capured motion;
- physically-based animation, layered models, applications.
Prerequisitesgood knowledge of C or C++.
Tests personal work on computer and a written exam
N1=(P1+P2)/2
N2=E2
Calendar The course exists in the following branches:
- Curriculum - Math. Modelling, Image & Simulation - Semester 9
- Curriculum - Math. Modelling, Image & Simulation - Semester 9
see
the course schedule for 2020-2021
Additional Information Course ID : 5MMSIA7
Course language(s): 
The course is attached to the following structures:
You can find this course among all other courses.
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Date of update June 18, 2017