Number of hours
- Lectures 36.0
- Projects -
- Tutorials -
- Internship -
- Laboratory works -
- Written tests -
ECTS
ECTS 6.0
Goal(s)
The overall objective is to acquire advanced knowledge in Geometric Modeling, Animation and Rendering. In Geometric Modeling, the main objective is to learn how to define, control and manipulate meshes. In Animation the goal is to learn advanced animation techniques from papers. In Rendering the objective is to learn and implement the main techniques for real-time rendering, photorealistic rendering and expressive rendering.
Georges-Pierre BONNEAU
Content(s)
This is an advanced lecture in Computer Graphics. It is divided in the three topics Geometric Modeling, Animation and Rendering. In Geometric Modeling we focus on meshes. We describe the main data structures for meshes. We explain how to construct meshes from different inputs. We introduce the algorithmic tools for processing meshes, using discrete differential geometry operators. The animation part is composed of 12 lessons presented during 4 lectures. Each lesson focuses on one important concept in computer animation, one of the 12 principles of traditional animation, and one research paper. This includes Keyframe animation, Forward and inverse kinematics, Motion planning, Rigging and skinning, and Mass spring systems. The rendering part focus on how to display a picture on the screen, so that it looks pleasing for the viewer. The topics presented include Materials and BRDFs, Shadow and shadow maps, Global illumination techniques, Monte-carlo ray-tracing , Level-of-Detail techniques and Expressive rendering. The main rendering techniques are implemented by the students in three homeworks.
Prerequisitesbasic knowledge in linear algebra and computer graphics
Homeworks (note CC)
N1 = 1.5 * CC + 0.5 * EXAM en première session
2 * ECRIT/ORAL en seconde session
The exam is given in english only
The course exists in the following branches:
- Curriculum - Master in Computer Science - Semester 9 (this course is given in english only )
Course ID : WMM9MO63
Course language(s):
The course is attached to the following structures:
You can find this course among all other courses.
A. Watt, M. Watt: Advanced animation and rendering techniques, Addison Wesley
James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. 1990. Computer graphics: principles and practice (2nd ed.). Addison-Wesley Longman Publishing Co., Inc., USA.