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Number of hours
Lectures : 15.0
Tutorials : 15.0
ECTS : 2.0
The goal is to present the core principles of human-centered approaches for analyzing, designing, implementing and evaluating interactive systems. At the end, students must be familiar with utility (good coverage of the needs) and usability (good quality of service), the two key properties in Human-Computer Interaction for both criticizing and developing high quality User Interfaces (UI). The principles are applied to graphical UIs, including web sites.
Contact Gaëlle CALVARY
The course presents the key steps and models in user centered design. Then it focuses on ergonomic criteria for sustaining both the design and evaluation of user interfaces.
Analysis: cognitive models, motivations for the system, models of the user, environment, and activity
Design: tasks, concepts and platform models, ergonomic criteria, abstract and concrete user interfaces, specifications (User Action Notation)
Implementation: software architecture models, tools (overview of web programming techniques)
Evaluation: predictive and experimental, qualitative and quantitative approaches.
The course includes 15h of formal lectures and 15h of project. The project lasts during the whole semester. Students have to analyse a need, design and prototype an interactive system, and evaluate it. The theme is chosen by the students. They have to produce two documents (analysis and design), a prototype, and to test it through user experiments.
N1 = (2*E1 + P)/3 N2 = E2
Both the formal lecture (exam) and the practice (project) give rise to a mark. For session 1, the result is the weighted average: 2 for exam; 1 for practice. For session 2, the result is the mark of the exam.