3D Virtual Worlds are omnipresent in a wide range of applications, from entertainment and culture - special effects, 3D feature films, video games, reconstruction of cultural heritage for museums - to industrial applications such as the design of virtual prototypes or professional training through interactive simulators.
This course is an introduction to Computer Graphics: it presents the basic techniques to model 3D shapes, deform and animate them over time and to render them into images and movies of the corresponding 3D world. Applications to virtual characters and to natural scenes modeled at different level of details (LOD) will studied.
Throughout the course, students will be trained to OpenGL programming and work on a "case study" project, which will give them the opportunity to do some personal reading and combine the methods they have studied to create their own animated 3D scene.
1. Rendering techniques. Projective rendering: graphic pipe-line, shading, textures and aliasing problems. Introduction to realistic rendering (ray-tracing).
2. Geometric modeling. Representation & creation of 3D shapes, deformation techniques.
3. Computer Animation. Kinematic and procedural methods, introduction to physically-based models through point-based physics & collision processing.
4. Case studies: layered models for characters and LODs for natural scenes.
Programming in Python and C
Session 1 (N1):
Session 2 (N2): the exam mark E1 will be replace by the mark of a new exam E2, which will be either written or oral depending on the number of concerned students. The documentary constraints are the same as for the session 1 exam. The project mark will remain unchanged.
N1 = 1/2 E1 + 1/2 P
N2 = 1/2 E2 + 1/2 P
The course exists in the following branches:
Course ID : 4MMG3D6
The course is attached to the following structures:
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Date of update October 24, 2023