Computer-generated images are now spreading every-where, from the audio-visual applications (such as special effects in cinema) to video-games and virtual reality (such as flight simulators). The first part of this course reviews the most important techniques used today in Computer Graphics. The modeling, rendering and animation parts of the process are covered. Practical experience will be given on programming with the OpenGL library.Contact Nicolas HOLZSCHUCH
1. Modeling and deformations :
good knowledge of C or C++.
personal work on computer and a written exam
Date of update January 15, 2017